﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace SkyDotNet
{
    /// <summary>
    /// Logique d'interaction pour MainWindow.xaml
    /// </summary>
    public partial class GameModeSelectionWindow : Window
    {
        public GameModeSelectionWindow()
        {
            InitializeComponent();
        }

        #region events
        private void SinglePlayerButton_Click(object sender, RoutedEventArgs e)
        {
            MainGameWindow mainGameWindow = new MainGameWindow(false);
            mainGameWindow.Show();
            this.Close();
        }

        private void MultiPlayerButton_Click(object sender, RoutedEventArgs e)
        {
            // TODO
            ServerConnectionWindow serverConnectionWindow = new ServerConnectionWindow();
            serverConnectionWindow.Show();
            this.Close();
            // Voir éventuellement des ShowDialog au cas où on aurait un 'annuler' sur l'une des fenêtres de connexion
        }
        #endregion
    }
}
